

Sooner or later many players get the urge to create their own
Space Marine Chapter, me being no different. I made that
decision leading up to the 2002 UK Grand Tournament and thought
it would be good idea to set about fielding a force of my own
making. Little did I know then what a huge task I would set
myself over the coming months leading up to the event, and more
interestingly in years to come.
The idea for the Chapter, like so many, came about entirely
by accident. It was a couple of years earlier when a friend was
trying to gather ideas for his own Space Marine force, but was
stumped on a background he liked. After sketching out and
discarding a dizzying array of suggestions, I came up with the
idea of a desert based Chapter, one very nomadic in nature. I
jotted down various designs and ideas for him and he mulled over
them for months to come before eventually abandoning the project
altogether. I had completely forgotten about it until I
discovered my original notes while researching my own Chapter
design for the tournament. Taking the original idea and penning
a few more sketches I fleshed out the initial design for what
was to eventually become the 'Sand Jackals'
I
have included the initial concept background in a link at the
bottom of this page, but in short I followed a few basic themes.
The first was that the entire Chapter would be based on a
reconnaissance theme, highly mobile and featuring a great deal
of lightly armoured scouts. One of the strong images I drew upon
was that of the Egyptian Gods, specifically Anubis, which is
where the black headed Jackal theme originated. This also to a
degree set my palette of colours which would be sand beige and
black, both which contrasted well together.
I also dispensed with any ideas of skimmers or jump packs in the
army, instead opting for lightly armed and fast buggies instead
(hence the Panther design). The bikes would be replaced by
riding lizards. With the basics of the army worked out the rest
kind of fell into place as I went along and began work on the
four full Scout squads and two tactical squads, as well as
sculpting up the Chapter iconography for the vehicle doors.
The Jackals had a very mixed result at the tournament gaming
wise and although they were selected as a Best Army finalist in
both the heats and final, their lack of heavy weapons found them
wanting against more heavily armoured forces such as the
ubiquitous three Leman Russ Guard armies and multiple War Walker
Eldar forces. Against more balanced armies they fared a lot
better making up for their lack of heavy weapons with weight in
numbers of basic troops and a decent mobility. they are very
much an army in development and one which has a lot of potential
for future additions including some more sizeable transport and
some Dreadnoughts to give them some flexibility against armoured
targets and assault oriented elites.
out of all of the armies I have assembled to date, the Sand
Jackals is the only one I have set no limit on, happy to simply
keep adding more units and models to every once in a while until
I run out of ideas. Currently there is no sign of that happening
any time soon.
Enjoy.
2002 UK Grand Tournament Sand Jackals
| Scout Squads |
Scout Snipers and Mounted Riders |
Tactical Squad and Devastators |
Chaplain Ophios and Panther Recon
|
Additional Units - Sand Jackal Reinforcements
| Vindicator and Transports | Chapter Master and Retinue |
Land Raider |
Dreadnought |
|