

| Out of the three main scout squads, this is probably my
favourite, for no other reason than it was the first one I
made and painted (that coupled with the fact that it was
the most successful during the tournament). Other than the
various head swap conversions and the use of marine helmets
on some of the models, the main change to this squad was
the addition of scopes, fold out stocks and suppressors to the
boltguns. This was done to make the weapons appear slightly
different to the regular Godwyn pattern bolters as well
as more appropriate for the kind of stealthy infiltration
missions that the Sand Jackal scouts would likely perform. The only slight downside of this was a number of players
mistook the bolters for snipers rifles (the look of relief
on their faces when I pointed out the fact they were bolters
with suppressors was worth the effort).
As with squad two, the scout sergeant is from the old Space
Wolf range and makes an interesting addition to the squad
having slightly more armour as well as a completely different
backpack, which is from an old Imperial Guard Storm Trooper I
believe. Painting the wolf pelt on his chest in light brown
also made an ideal Jackal Pelt helping to further
develop the armies character and identity. reusing models in
this way from other ranges is a great way of creating your own
theme or identity for your chapter and is something I do quite
often when working on various armies. |

| The second Scout Squad was put together
to be purely for assaults having a full loadout of bolt
pistols and close combat weapons. Again, similar to the
first squad the models are drawn from a variety of scout
ranges both old and new and have been converted to ensure
no duplicates. Adding head coverings and helmets is also a
good way to break up the uniformity of the squad and help
create a themed look. |

| It is safe to say by the time that I got do doing this
scout squad I was thoroughly tired of making and painting
scouts! As I have already mentioned in the description of the
second scout squad I don't like duplicates of models in my
army, luckily the release of more Wolf Scout models helped
bolster the number of different models so these were added to
this squad with a few weapons changes. Again a number of models were given desert headgear
sculpted with green stuff, the front three in particular being
favourites. It is difficult to see from the photographs, but
every model in the army was given blue eyes; the geneseed
defect of the Sand Jackals being naturally photo chromatic
eyes (natural sun shades if you like).
In gaming terms, the mix of close combat weapons and
shotguns made them pretty versatile; the extra shots that the
shotguns gave making them a good force for assaults with 14
shots compared to the usual 10 at close range before charging
into assault. Along with the other scout squads in the Sand
Jackals the sheer number of infiltrators I could deploy made
more than one opponent nervous during the tournament. That
said a few more heavy weapons wouldn't have gone amiss as
tanks proved to be a bit of a handful without the help of
melta bombs. Definitely food for thought next time I field
this army. |
| Snipers and Mounted Scouts |
| Back to Sand Jackals Introduction
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