Out of the three main scout squads, this is probably my favourite, for no other reason than it was the first one I made and painted (that coupled with the fact that it was the most successful during the tournament). Other than the various head swap conversions and the use of marine helmets on some of the models, the main change to this squad was the addition of scopes, fold out stocks and suppressors to the boltguns. This was done to make the weapons appear slightly different to the regular Godwyn pattern bolters as well as more appropriate for the kind of stealthy infiltration missions that the Sand Jackal scouts would likely perform.

The only slight downside of this was a number of players mistook the bolters for snipers rifles (the look of relief on their faces when I pointed out the fact they were bolters with suppressors was worth the effort).

As with squad two, the scout sergeant is from the old Space Wolf range and makes an interesting addition to the squad having slightly more armour as well as a completely different backpack, which is from an old Imperial Guard Storm Trooper I believe. Painting the wolf pelt on his chest in light brown also made an ideal Jackal Pelt helping to further develop the armies character and identity. reusing models in this way from other ranges is a great way of creating your own theme or identity for your chapter and is something I do quite often when working on various armies.

 

The second Scout Squad was put together to be purely for assaults having a full loadout of bolt pistols and close combat weapons. Again, similar to the first squad the models are drawn from a variety of scout ranges both old and new and have been converted to ensure no duplicates. Adding head coverings and helmets is also a good way to break up the uniformity of the squad and help create a themed look.

 

It is safe to say by the time that I got do doing this scout squad I was thoroughly tired of making and painting scouts! As I have already mentioned in the description of the second scout squad I don't like duplicates of models in my army, luckily the release of more Wolf Scout models helped bolster the number of different models so these were added to this squad with a few weapons changes. 

Again a number of models were given desert headgear sculpted with green stuff, the front three in particular being favourites. It is difficult to see from the photographs, but every model in the army was given blue eyes; the geneseed defect of the Sand Jackals being naturally photo chromatic eyes (natural sun shades if you like)

In gaming terms, the mix of close combat weapons and shotguns made them pretty versatile; the extra shots that the shotguns gave making them a good force for assaults with 14 shots compared to the usual 10 at close range before charging into assault. Along with the other scout squads in the Sand Jackals the sheer number of infiltrators I could deploy made more than one opponent nervous during the tournament. That said a few more heavy weapons wouldn't have gone amiss as tanks proved to be a bit of a handful without the help of melta bombs. Definitely food for thought next time I field this army.

| Snipers and Mounted Scouts |

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