Celestial phenomena are just another word for terrain in games of Gothic and help add a little interest as well as a few hazards to the otherwise empty reaches of space. Rules for using celestial phenomena in your games can be found in the 'Battlefield' section of the Battlefleet Gothic rulebook.

IMPERIAL LISTENING OUTPOST

Gothic games are all the more interesting if they are based around specific locations as much as the vast emptiness of space. There are all manner of features that can be used such as the planets and asteroids mentioned elsewhere in the terraforming section. One of my personal favourites however is the Imperial Listening Outpost, easy to make it not only looks the part but can also be used as the objective for a particular fleet engagement.

The body of the asteroid can be made from a range of materials such as polystyrene or plant oasis, however in this instance I have used a real rock (the same rock used to make the asteroids earlier). Once you have picked a good size and shaped rock, select a hole or pit where the base can be mounted. I have used one of the larger plastic flyer bases for this purpose, but pretty much any type of stemmed base can be used. To fix the base in place I pushed a small blob of 'green stuff' into the hole I had selected and then pushed the stem firmly into the putty. Once set this makes a much more robust join than if you merely glued the base in place.

The buildings are taken straight from the bits box and can be pretty much anything you like. The spare hangers and weapons batteries from the cruiser frames are particularly useful for this, but I have also included parts from some Epic vehicles to make the fuel tanks and living quarters.

Once you have glued all the bits in place that you want, spray the entire model with a black undercoat. You can then drybrush the rock with the colours you want to use. I find that using the same colours that the asteroids were done in useful as then the asteroids can be scattered around the outpost to make it look like it is in the centre of a much larger field of drifting debris. In this instance I dry brushed the rock firstly Codex Grey, then Space Wolf Grey for highlights. A final light drybrush of Skull White was used to pick out the crater edges and detailing on the buildings. The rest of the building details were picked out using a range of metallics from Tin Bitz to Shining Gold (and Boltgun Metal for the weapon batteries).

close up of habitat sectionThe finished mining base can be used as a simple piece of static scenery, however it can also be used as a defensive base by using the rules for planetary defences found in the Gothic rules book. Another interesting use is to base squadrons of Fighters and Bombers there instead of weapons platforms, that way the base can have its own standing defence force which can be used in the game by the defending player.

All sorts of different installations can be made this way including fuel depots, pirate bases (my personal favourite) or even planet killers (asteroids with engines...definitely Orky if you ask me). Either way I hope you can see that planets are not the only option for terrain objectives in the Armageddon sector so get building.

 


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