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ITS ALL IN THE
COMPETITION
In all the years I have
played Epic (and that is a considerable number when you consider
I began when Adeptus Titanicus was first launched!), I have
never played in a single Epic Tournament. So what I hear you
say? The point is competitive gaming has its place and is
certainly a great deal of fun (Playing in six UK 40K Grand
Tournaments testifies to that), but it only makes up a very tiny
percentage of all the gaming I do. With that in mind it is
surprising that a great deal of the Epic players I have spoken
to since working on Epic Armageddon have got unnecessarily
concerned about the Tournament Army Lists in the rulebook.
Its what I call points
fixation and its all White Dwarf’s fault! Over the years most
gamers, myself included to a degree have become fixated about
balanced games; in other words both players selecting an army to
an agreed points total. If you are playing competitively, or in
a specific event such as a tournament then fine and dandy. If
your just playing with friends then army lists and points values
should have no bearing on the game unless you both choose to
impose them yourselves. Hold that thought and we will move on…
No such thing as
illegal.
Imagine the scenario,
myself and Dave are going to have a game of Epic Armageddon, I
have decided to field Imperial Guard and Dave Orks. Dave selects
a rag-tag assortment of troops and tanks with a few Gargants
thrown in for good measure. I have taken a few Imperial Guard
companies and supporting formations, to which I add a small
Salamander Space Marine formation with Thunderhawk transport to
seize a few objectives.
So what happens next? Am
I arrested for fielding Imperial Guard and Space Marines
together when clearly according to the Tournament Army Lists
they are separate armies? Is Dave hauled off in chains because
he decides to take three Gargants when clearly by the tournament
rules he should only have had a maximum of two?
The answer of course is
no. We are not playing in a tournament, and such nonsense as
that has no place in my games. What actually happens is Dave
says “cool” and I say “ouch!” when I spot the three Gargants and
relish the challenge. So does that mean anything goes then and
we should just throw out the army lists all together?
To a degree yes, but
that would just be plain silly. The Tournament Army Lists serve
two very important purposes. Firstly they provide a tested and
as much as it can be, balanced baseline whereby a competitive
tournament style event can be organised with a degree of
confidence that all players have an equal chance of winning.
Secondly, they provide a great guide to putting together
a characterful army and should be followed as no more than that.
If you want to increase your Hellhound Support formation from
three to four then as long as your opponent is happy then why no
do so. The same goes for any aspect of the army lists as long as
you’re using a bit of common sense. Naturally of course some
player will completely abuse that flexibility, but at the end of
the day these are probably not going to be the kinds of players
you voluntarily game with, so who cares. At the end of the day
as long as both players are happy with each other armies then
there is no problem.
The ‘Counts As’ rule.
Again, this rule for
different variants of models than those strictly listed in the
tournament lists is purely for competitive gaming. If you are
playing a campaign or just for fun then there is no need to
count it as something else if you have a set of rules for the
unit both players are happy using.
Let me give a couple of
examples from my own armies playing against a friend.
Imperial Guard Artillery
Company – According to the tournament list, this should consist
of nine artillery pieces of either Basilisk or Manticore. Whilst
designing the lists we originally had nine artillery pieces plus
a command vehicle in the company. This was dropped to simplify
the list prior to the book being finished, however my Steel
Legion Company already had one painted up and in the formation.
I have not removed the Salamander, but kept it in the Artillery
Company as a tenth unit purely for a bit of character. If I was
playing in a tournament I would simply leave out the Salamander
and voila, a legal tournament formation.
Navy Flyers – An
Imperial Thunderbolt squadron consists of two Thunderbolts
according to the tournament lists. I preferred the idea of
having both Thunderbolt and Lightning Strike Squadrons as
separate formations (Lightnings not featuring in tournament
games). I simply created a new squadron of three Lightnings
using the rules in the 'Hard to Find Models' section. Again, if
I was competing in a Tournament I would invoke the ‘Counts As’
rule to declare the Lightnings to represent Thunderbolts and
drop the formation down to two models. Simple.
Horses for courses
At the end of the day,
collecting and gaming with an Epic army should be fun and you
shouldn’t be afraid to experiment. In over twenty years of the
hobby the thing I most hate is the player who complains that a
particular rule/game/unit is rubbish because it doesn’t ‘let’
them do a certain thing. If you don’t like something, change it!
Nobody will come round to your house and beat you up, honest.
Final thoughts.
Over the years playing
Epic I have discovered the following things.
·
Unbalanced points games can be
fun!
·
Discussing and agreeing on
alternative rules/army lists with your friends or regular
opponents enhances the game.
·
Players who are ‘Rules Lawyers’
and hung up about ‘must knowing the precise rule for every given
situation’ get to play very few games.
·
Players who treat games as
games and not life or death tend to live longer (Ed: He has
no medical evidence for this whatsoever so to be fair it is
largely unsubstantiated. Sounds like they should though.)
·
Tournament style games make up
less than 10% of most gaming, so why get stressed about it.
·
If a particular rule bothers
both you and your opponent, change it to something you both
like.
Tournaments are great
fun as part of the hobby, but don’t get trapped into thinking
all gaming should be in that format. Play a few unbalanced
games, sometimes its great to be the underdog. One of the final
test games Dave and I played was an Air-Raid, with over half the
Imperial Force being Thunderbolt and Marauder Squadrons and the
bulk of the Orks ground units with a lot of Flakwagons. In the
main the game was to test the new Flyer and Flak rules, but as
an unbalanced set up it also ended up being a lot of fun.
Unusual scenarios like this can be a lot of fun and over the
coming months I will be featuring a series of more ‘fringe’
scenarios that will build into a ‘Conflict Armageddon’ campaign.
Until then, happy gaming.
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