The ‘Fire-Support’ variant of the Reaver is a specialist Titan dedicated to providing a constant stream of missiles in support of other ground units. Replacing all of the Reavers main armaments are three massive Barrage Missile Launchers, each capable of pounding tanks and infantry alike into the mud.

IMPERIAL TITANS: "LUCIUS PATTERN" FIRE SUPPORT REAVER

It would appear that the humble Fire Support variant of the Reaver has been much maligned of late, aspersions cast on its viability as worthy unit for an Imperial force when compared to other units. As I add such a variant to my own Imperial forces, I look at a few reasons why such judgements may be a little hasty.

One of the most often asked questions about the fire support Reaver is “why take one”? On the face of it, the 6BP that the three missile launchers deliver would appear to be a poor investment based on the Reaver’s points cost compared to say an Imperial Guard Artillery Company. In many respects I wouldn’t disagree, however there are a few things about the Reaver that are worth taking into consideration. Firstly as a massive War Engine the Reaver cannot be suppressed until it has accumulated more Blast Markers than its starting damage capacity. This makes the Reaver a lot tougher than your average row of Basilisks which will turn on turn very quickly lose their power advantage. The second consideration is the fact that the Reaver missile launchers do not lose a turn reloading in comparison to a Manticore. They will lay down 6BP each and every turn until broken or destroyed. Taking into account both of these factors can actually make the Fire Support Reaver a dangerously underestimated unit to an unwary opponent and certainly worth considering for important ‘suppression’ missions. As a final consideration being a Legio Titan the Reaver has an initiative of 1+ compared to the Imperial Guard Artillery’s initiative of 2+. This may not seem a big deal but when the chips are down I would rather know that my Reaver will deliver the goods turn after turn even in the face of heavy enemy fire, something even the most staunch Imperial Artillery Battery cannot guarantee once the shells start falling. My final point in defence of the poor Reaver is I have seen numerous Artillery Companies wiped out by being quickly over-run by a fast moving enemy assault force, however I have yet to see a Titan troubled by such events. Unlike the fragile artillery batteries which need protecting against enemy engagement actions, the Reaver is more than capable of defending itself against all but the most ferocious assault, simply ‘walking out of combat’ stamping the enemy into tiny pancakes as it moves on to maul yet another formation.

In summary, an Imperial Guard Artillery Company will probably deliver the goods on turn one, but five turns later I’d bet a bottle of Sakra that the Reavers missile barrage will still be dealing out punishment long after the Imperial Artillery has fallen silent. So does this mean the Reaver is in fact better than the Artillery Company after all? In truth no, just different. Both formations have their strengths and weaknesses, however I do think only a foolish commander would discard the Fire Support Reaver just on the strength of barrage points alone without considering its true battlefield worth.

Until then, happy gaming.  

 


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