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Objectives play a huge part in games of Epic
Armageddon, so it is well worth creating your own unique pieces to go
with your armies. Simple to make, they can be anything from a small wood
or fuel depot, to mini dioramas in their own right. This article looks
at just a few examples of what can be made with a little imagination and
a bits box. |
Games of Epic Armageddon
aren’t just about annihilating your opponents army (although it
helps), but about securing strategically important points on the
battlefield and denying them from your opponent. In Epic games
these are ‘objectives’ and points are awarded to players for
holding onto them. Objectives can be marked on the battlefield
with pretty much anything, a scrap of paper, a small flag or a
counter. However it adds a bit more interest to the game if
objectives are actually modelled as little pieces of terrain.
The following examples
are objective markers I have constructed and used in my own
games. They are by no means a complete list of what can be done
with a little imagination, but just a few examples to hopefully
inspire you into having a go at making some yourself.
Generic Objectives.
My first category is
what I call ‘generic’ objective markers. These are ones that can
be easily incorporated into games, as they will be a common site
on most battlefields.
Fuel
Storage Depot.
The Fuel Storage Depot
is simply constructed from a few parts found in my bits box and
some model railway fuel drums. Pretty much anything can be used
to make the two fuel silos, in this instance I used a couple of
pieces from an old Imperator Titan kit and some spare tank
wheels from a 40K Leman Russ kit. The pipes were all made from
either brass rod or plastic tube and the fuel drums and palettes
were added from a model railway scenery kit. The model was based
on two Warmaster bases stuck together lengthways keeping the
size nice and small.
Imperial Observatory
The Observatory was made
from the metal engine section of a 40K scale Thunderhawk Gunship
(The original metal kit rather than Forge Worlds newer resin
version), which I then topped with a 40K Rhino hatch section and
radar dish from an Epic Hydra. The generator and air filters on
the outside were simply parts from the Rhino accessory frame.
Although the body of the building is possibly a bit extreme,
there are plenty of components that could be used to create a
small structure like this one. Like the Fuel Depot the entire
objective is only 40mm x 40mm and was textured with a sand and
gravel mix to match the bases of my Imperial armies.
Vox Relay Station.
The Vox Relay Station
was constructed from one of Forge Worlds Epic Dugouts and a few
pieces from the bits box, such as the scanner piece from the 40K
vehicle accessory frame and resin pillbox. This is a much larger
piece and although there are no recommended size limits to how
big an objective can be it is always worth agreeing with your
opponent in advance what is sensible. In this instance the
command dugout and Vox Relay also make a handy piece of scatter
terrain.

Woods.
But woods and trees are
just pieces of terrain not objectives I hear you say. History
has shown that natural terrain formations are often one of the
most important strategic objectives on the battlefield. Small
woods and groups of trees therefore make great objectives and
are easy to produce.
Small Ruins
Similar to the trees
above, a small set of ruins also make a good objective and are
easy to make. Ruins can be made from a small piece of modelling
clay, into which sections of ruined walls from the infantry
bases frame are embedded whilst the clay is still soft. The
plastic walls aren’t essential however and can be replaced with
sections cut from plastic card or balsa wood. The entire section
can be built onto a piece of plastic card to protect it from the
rigours of use and keep the base flat. To finish the ruins a
small tree or two can be added to help blend the objective into
the gaming table.
The list of possible
objectives is almost endless and could also include features
such as bridges, defence lines, hills and lookout towers. I'll
include a few more examples of these in future updates.
Army specific
objectives.
In addition to the
generic objective markers above, you could also make ones
specific to your own army making them great for use in campaign
games. These could be pretty much anything from downed aircraft
to wrecked vehicles and ancient artefacts. Here however I will
show just two I have recently made; the crashed Thunderhawk and
downed Warhound,
Thunderhawk Down
This is a very simple
objective to make provided you don’t mind destroying a perfectly
good Thunderhawk Gunship model. For this I used one of the Epic
40,000 edition Thunderhawks to which I left off all of the
undercarriage sections and then set the model at an angle to
look as if the craft has been shot down and slid to a halt on
crash landing. When I stuck down the sand with PVA glue I added
more sand to the front to look like it had piled up the earth in
front of the cockpit as it slid to a halt. The model was then
painted in Salamander colours to match my army creating an
instantly recognisable army specific objective.

Titan Fall.
The Warhound wreck was
created following pretty much exactly the same steps as the
Thunderhawk. Firstly a large round base was used to accommodate
the size of the model over which one of the original metal
Warhounds was arranged to appear as if it had been felled by a
critical shot. The earth and wreckage were piled up around the
model and additional damage was scored into the metal to
simulate armour breaches and weapon impacts. The great thing
about this model is it can also be used as a wreck marker when a
Titan is destroyed adding even more context to the game.

Fixed Objectives.
Up to now I have talked
about small objective markers that can be placed onto the table
by the players. There is another possibility, however one that
requires more work initially. If you have or are planning on
making a fixed terrain gaming board, such as is the case with my
Epic Cityscape, give some thought as to the likelihood of key
terrain features being considered objectives. As long as these
are distributed reasonably fairly and provided your opponent
agrees, there is no reason at all why you can’t simply decide
before the start of the game which areas on the board represent
objectives. Naturally of course you will have to agree a
sensible range under which the objective area is considered
under control of a player, however that shouldn’t prove
difficult with a little common sense.
In battles fought over
my cityscape quite often both the cathedral and curtain wall are
considered objectives for example.
At the end of the day
the list of possible objective markers/models is almost
limitless and only restricted by your imagination. Everything
from a small flag or gemstone to a soaring cathedral can be
considered. Just make sure when you start to make a few, you
remember to stop once in a while to paint the armies to go with
them as once you get a few ideas I tend to find things snowball
from there. Next time around when the weather gets a bit warmer
I will include a few suggestions for Ork, Eldar and Tyranid
objectives. Until then, happy modelling. | Back to Epic Armageddon Introduction
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