Having performed a sterling service the past several years, my previous Epic scale gaming boards had reached the end of their life and I decided it was time to update my gaming environment to something a little more flexible.

Those pesky skulls

One of the more interesting things about the Realm of Battle boards is the additional attention to details, like the rather bizarre pits of skulls on a couple of the boards. These are really quite nifty, should you be doing a 40K or Fantasy inspired Chaos board. If you are intending to use them for Epic however, then they are probably not quite so welcome. luckily, they are very easily rectified with a little wood glue and some mixed sand and gravel which helped break them up and disguise the majority of them should you decide, like me, that they are not to your tastes.

With the skulls dealt with I set about painting the first four board sections, concentrating on those with the quarter hills and leaving the two flat panels for the end as I had specific plans for those. More on that later.

There is nothing really to add here that I didn't cover in the previous page for the modular hill as I followed exactly the same palette and process, other than it seemed to take forever to finish them! Now I should state up front that the quickest and easiest way to paint them is to use a decent sized decorators brush. However, as I wanted to ensure I had good control over the density of dry brushing from one area of the boards to the next to keep them natural looking, I used a number of much smaller brushes which did make the process a great deal slower and more laborious than it probably needed to be if I am honest. Once I had more or less finished with the main painting, I worked a generous amount of the earthy pastels into the former skull pits which I had left bestial brown and sealed it in place with yet more hair spray before finishing it with a couple of light coats of matt varnish. This gave the broken patches a really nice metal oxide feel to them and helped really distract from any remaining skulls you could still see peeking from the surface. I was originally considering additionally filling these areas with a very thin layer of water effects to create some dirty looking pools, but liked the red and orange rust look to the pits so much I decided to leave them as they were.

Back to the city

Now I mentioned earlier that I had deliberately left the two flat boards until the end as I had a specific plan for those. In decommissioning my original gaming boards, I did manage to successfully salvage pretty much all of the Forgeworld Epic scale roads that I had used. Certainly not wanting to waste these I decided to use them to convert the final two panels into urban sections which I could be mixed in with the other sections to make a variety of cityscapes as no Epic game is truly complete without at least a few urban settlements for the war engines to run amok through.

In keeping to the goal of making the terrain as flexible as possible I decided to mount the roads only and no fixed buildings of any sort. This would give me the option of mixing up a whole variety of intact, ruined or themed buildings on the board creating an almost endless variety of different urban combinations. I also decided to treat each of the two boards as a wholly independent urban piece so that neither were dependant on having to be adjacent to the other but would still not look out of place if they were. This meant ensuring that all of the road sections terminated just short of any board edge as naturally as possible, which as it happens turned out to be a rather frustrating process of trial and error. In the end, the solution I opted for was to break up a few of the road sections so that they looked 'bombed out' or in a state of some decay by mixing parts of road with additional sand and gravel.

| Next: Adding the highway |

| Back to Epic Armageddon Introduction |


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