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Having performed a sterling service the past
several years, my previous Epic scale gaming boards had reached the end
of their life and I decided it was time to update my gaming environment
to something a little more flexible. |
Those pesky skulls
One of the more interesting things about the
Realm of Battle boards is the additional attention to details,
like the rather bizarre pits of skulls on a couple of the
boards. These are really quite nifty, should you be doing a 40K
or Fantasy inspired Chaos board. If you are intending to use
them for Epic however, then they are probably not quite so
welcome. luckily, they are very easily rectified with a little
wood glue and some mixed sand and gravel which helped break them
up and disguise the majority of them should you decide, like me,
that they are not to your tastes.
With the skulls dealt with I set about
painting the first four board sections, concentrating on those
with the quarter hills and leaving the two flat panels for the
end as I had specific plans for those. More on that later.

There is nothing really to add here that I
didn't cover in the previous page for the modular hill as I
followed exactly the same palette and process, other than it
seemed to take forever to finish them! Now I should state up
front that the quickest and easiest way to paint them is to use
a decent sized decorators brush. However, as I wanted to ensure
I had good control over the density of dry brushing from one
area of the boards to the next to keep them natural looking, I
used a number of much smaller brushes which did make the process
a great deal slower and more laborious than it probably needed
to be if I am honest. Once I had more or less finished with the
main painting, I worked a generous amount of the earthy pastels
into the former skull pits which I had left bestial brown and
sealed it in place with yet more hair spray before finishing it
with a couple of light coats of matt varnish. This gave the
broken patches a really nice metal oxide feel to them and helped
really distract from any remaining skulls you could still see
peeking from the surface. I was originally considering
additionally filling these areas with a very thin layer of water
effects to create some dirty looking pools, but liked the red
and orange rust look to the pits so much I decided to leave them
as they were.

Back to the city
Now I mentioned earlier that I had
deliberately left the two flat boards until the end as I had a
specific plan for those. In decommissioning my original gaming
boards, I did manage to successfully salvage pretty much all of
the Forgeworld Epic scale roads that I had used. Certainly not
wanting to waste these I decided to use them to convert the
final two panels into urban sections which I could be mixed in
with the other sections to make a variety of cityscapes as no
Epic game is truly complete without at least a few urban
settlements for the war engines to run amok through.
In keeping to the goal of making the terrain
as flexible as possible I decided to mount the roads only and no
fixed buildings of any sort. This would give me the option of
mixing up a whole variety of intact, ruined or themed buildings
on the board creating an almost endless variety of different
urban combinations. I also decided to treat each of the two
boards as a wholly independent urban piece so that neither were
dependant on having to be adjacent to the other but would still
not look out of place if they were. This meant ensuring that all
of the road sections terminated just short of any board edge as
naturally as possible, which as it happens turned out to be a
rather frustrating process of trial and error. In the end, the
solution I opted for was to break up a few of the road sections
so that they looked 'bombed out' or in a state of some decay by
mixing parts of road with additional sand and gravel.
| Next: Adding the
highway |
| Back to Epic Armageddon Introduction
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