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Having performed a sterling service the past
several years, my previous Epic scale gaming boards had reached the end
of their life and I decided it was time to update my gaming environment
to something a little more flexible. |
The placement of the roads was also
something I gave consideration to and instead of running them
parallel to the board edges as is generally done, I decided to
set them at an offset angle from corner to corner. This makes it
much harder for the eye to link them precisely from one board to
the next and avoids the need to have all of the roads starting
and ending at exactly the same points on all edges which I think
looks very forced. Personally I also think it gives the table a
more natural look of depth as it stops everything looking like
it is artificially arranged to a grid pattern.
After cleaning up the resin road sections I
salvaged from the old gaming boards, I mounted them onto the
unpainted panels using a strong epoxy glue. The pieces of broken
road and paving were then stuck down to randomly soften the
edges where the roads met the edge of the boards. For the
texture I mixed up some coarse gravel and fine sand into the
consistency I wanted and then sprinkled it in place in between
the road sections. Using a soft brush I then ‘swept’ it into the
position I wanted it and stuck the resulting debris down with
Woodland Scenics own terrain glue that I applied using an
eye-dropper.
After
I had given the glue a chance to completely set overnight, I
undercoated the boards black and then painted them in exactly
the same I did the previous four panels covered earlier before
working on the road sections.
As the roads were already black from the
primer I started by drybrushing the paving sections evenly with
a 50/50 mix of codex grey and graveyard earth. This was then
given a very light drybrush of bleached bone to finish, which I
continued onto the roadway itself to pick up some of the
highlights. To give the roadway a less precise finish I
weathered both the paving and road surface using pastels. For
the paving a very light coating of a light grey-blue pastel
similar in shade to ghostly grey was dusted on and then a
charcoal coloured pastel was dabbled over this to weather it and
break up the uniformity. I concentrated in particular in areas
close to the roadway and around drains and hatches. To blend the
pastel smoothly into the paving and road I simply used my finger
instead of a brush as it is a lot more subtle and controllable
(plus it’s more fun and really unleashes your inner five year
old!).
For the roads themselves I used my fingers
to lightly ‘smudge’ some dark brown pastels into the centre of
the roads and in particular around junctions where dirt and grit
naturally tends to get deposited by traffic. This was then
further highlighted with a final light smudging of yellowed tan
pastel, again using a finger to lightly pick up a few highlights
and further blend in the other pastels. To seal the whole finish
in place I have the roads a few light coats of hairspray before
a final spray coat of matt varnish to protect the surface.
After sticking down a few patches of flock,
lichen and static grasses similar to those I used on the hill
sections, the boards were more or less complete and ready to
have war waged upon them.

In Review
Overall I am pleased with the finished
result and am very much looking forward to adding some terrain
to them to really bring them to life for future games. The whole
process from start to finish taught me a couple of useful
lessons also. Firstly, no matter how long you think a project
will take, it often takes an awful lot longer. I had anticipated
that it would take me perhaps a couple of weekends to complete
all six boards from start to finish, however the reality was
actually a lot longer. Overall, I estimated that I spent close
to four full days (including drying time) on the initial four
hill sections and an additional full two days on the flat road
panels for the painting alone. Admittedly the whole process
would have gone a lot faster if I had used larger brushes,
however I wouldn’t have got quite the same end result I did
using smaller ones.
The other interesting lesson was that the
final result may not turn out exactly as expected. When I made a
start on the boards I had an image in my head of a sort of arid
desert wasteland. As I applied and painted the textures however,
what started to evolve was more of a neutral scrubland that was
neither strongly one thing nor another. This actually suited my
purposes better as it meant I could tie in a far greater variety
of scatter terrain to emphasise a particular environment. For
example, ancient desert ruins and bleached deadwood to reinforce
an arid theme or more lush trees and overgrown features for
something a bit more ‘Mediterranean’.
Now the fun really starts as I can start to
work on populating the boards with some varied terrain features
that tie in with the colours and textures I have used so far.
The finished boards above were set out with some of my existing
buildings purely to give an idea of how they look with some
basic terrain in place. To ensure the terrain and buildings in
particular match the boards, my next task will be to revisit the
entire current collection to bring it all in line with the roads
and ruins. But that is not where it will end, as I have plans
for a great deal more scatter terrain yet, including craters,
rock mesa's, airfields, industrial complexes and some very
special (not to mention large!) themed pieces. Finding myself
bitten by the terrain bug once more, the next year is going to
be a very busy one indeed.
Next: | Classic
Epic scale ruined buildings |
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