
|
No Epic battle zone looks correct without a few
buildings for the Titans to stomp around in (or through!). Having
finished painting my replacement gaming boards, I needed to update my
collection of scatter terrain to match and in particular, the classic
plastic imperial gothic ruins. |

Set One: Simple Gothic Ruins
The plastic gothic ruins I salvaged from
the previous boards were originally fixed in place, which meant
they needed to be completely re-based, not to mention re-painted
as they were looking more than a little worn. Most of them were
still fairly intact having been simply levered off the MDF and
were still more or less fully assembled requiring little more
than being cleaned up underneath before remounting. As these
would be scatter terrain now I wanted to make sure that they
blended in with the new boards and were as flexible as possible
positioning wise. Using sheets of foam core card for the base, I
marked out the rough building layouts I wanted with a marker
pen. Using a craft knife I then cut them out at an angle so as
to give the edges a slight slope giving me eight sets of ruins
in total. Using a hot melt glue gun, I then remounted the ruins
onto their new bases and stuck down a few piles of debris
consisting of small pieces of slate and stone where walls had
collapsed using a white wood glue. I find it is best not to
water down the PVA glue much when working with foam core or card
as they have a nasty habit of warping.
Once
the debris was in place I covered the rest of the bases with the
usual coarse sand and gravel mix before letting them set
overnight.
After giving them a fresh coat of black
primer I started with the bases by giving them a heavy dry brush
of bestial brown. Once this had dried I then applied two further
lighter dry brushes of Vomit Brown and finally 50/50 Vomit Brown
and White. This was the same mix I used on the main boards and
helped ensure wherever the ruins were placed, they blended into
the gaming surface.
For the stonework I began with a 50/50 mix
of Codex Grey and Graveyard Earth. This was then followed with a
light dry brush of Fortress Grey and a final very light dry
brush of Bleached Bone. The addition of the graveyard earth to
the base mix and bleached bone as the final highlight helped to
reduce the overall blue-grey tint that my previous version was
overly strong in and resulted in a colour for the buildings that
I thought was a lot more natural and pleasing to the eye. To
break up the sea of grey a bit more I took some inspiration from
the current 40K cities of Death buildings set and added some
gold and bronze to some of the detailing. This started as a
50/50 mix of brazen brass and burnished gold which I dry brushed
over any areas of banding, or, as in the case of the
administratum building above, the gothic style windows.
These
were then highlighted with burnished gold before being given a
heavy wash of Devlan Mud straight from the pot. In the case of
the banding on the building to the right, a final additional
highlight of boltgun metal was also applied on the upper edges.
In total, eight sets of ruins of varying
sizes and shapes were salvaged successfully from the old gaming
boards proving that with a bit of care and attention, it really
doesn't take much to give your old gaming terrain a fresh
overhaul once in a while. At no stage did I need to strip any
old paint off or in a any way feel the end result would be
lessened just because the buildings themselves were being
recycled as opposed to being from pristine new frames. The great
thing about gaming terrain in my opinion is it tends to get
better with age and can only benefit from having an additional
coat or two of texture and paint.
Set Two: Themed and medium sized
buildings
The second set of buildings that needed
some attention were the ones I made for the inner city sections
of the old boards. Unlike the simple ruins above, these were not
permanently fixed onto the boards originally, but were mounted
on hard board and were designed to be fairly modular so they
could be placed in between the roads and such like. Other than a
few minor repairs here and there they only required a little
repainting to help them blend in with the rest of the buildings
and they would be ready for use. Following exactly the same
palette as above I over brushed the areas of earth with Bestial
Brown and dry-brushed accordingly to match. The walls were then
given exactly the same codex grey/graveyard earth treatment and
the metal detailing picked out the same way as I did with the
simple ruins.
To
break up the colours even further and give additional contrast I
decided to repaint the gothic windows of the central tower with
a 50/50 mix of bleached bone and skull white. This proved to be
so successful, I also repeated it on two of the other larger
buildings.
In total, the second set consisted of three medium sized ruins
similar to the one on the left and three smaller sections
including one which I constructed to be a thermal generatorium,
or some such building. This was built using a combination of the
old Warhammer 40,000 plastic building sprue (the one included
in the 3rd Edition boxed set) and the Epic 40,000 ones shown
here with a few machinery gubbins from the bits box.
It is something I intend to revisit in the near future when I
start work on the 'wave two' buildings, but in the meantime you
can see it in the main picture at the top towards the extreme
left and will be shown in more detail when I get around to
completing the next batch of larger complexes. If you can't wait
until then, you can also see it and indeed most of the original
set two ruins in their original colour scheme
here when I created them several
years ago for Gamesday 2001. My goodness how time flies!
Personally, I think they actually look a lot better now having
benefitted from the extra few layers of paint and a slight
change in the choice of colours. Having seen them finally all
together for the first time only a few days ago after completing
the second set I was very pleased with the end result and just
how well the city was starting to come together on the new
boards. When I first commenced this project I did so accepting
that in order to gain some flexibility in my gaming terrain, I
would have to sacrifice the overall look I got with having a
dedicated city set. To date though, I have actually been
surprised just how well the new modular building sections are
beginning to take shape and fill out. once renovation of the
final batch has been completed which will include several more
large complexes and all of the Forgeworld set, I can start to
plan out a few more 'unique' pieces. For now though, it is back
to patching up the rubble and adding a few patches of
vegetation.
Next time …
Generatorium and expanding the highways
| Back to Epic Armageddon Introduction
|
|