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Traditionally Cap
Trooper armour is green and black, however, never being one
to follow the norm I decided to paint mine in a more
suitable arid wastes scheme for the terrain I would likely
be gaming over.
"What a bunch of
apes, this had to happen to me!"
Before you start
clipping out and sticking together your troopers, I highly
recommend giving the plastic frames a thorough wash in warm
soapy water to remove any residue of the plastic release
agent that does tend to remain of the harder plastics. Let
the frames then dry completely overnight. This will avoid
any aggravation later when your trying to stick parts
together and find the residue is highly effective at
occasionally repelling plastic glue and/or primer!
I am not going to go
into a lengthy diatribe on how to assemble your troopers as
there is already a very good one written by Bob Naismith
here, however I will take a few moments to talk about
positioning and conversions.
Many gamers are
deterred by the term ‘conversion’, thinking it is either
some kind of black art, or involves extensive rework and
sculpting. Sure, it can be any and all of those things, but
it can also be just subtle simple changes made to ‘enhance’
a models dynamics. The MI Cap troopers are a good example.
Straight out of the box they can be assembled in a variety
of ways, many of which can be quite neutral or static if not
careful. That’s fine for many of the models, but if you want
them to stand out on the tabletop, a few very subtle changes
can really boost their overall appearance.
Number 1: Head
The angle of the
head is very important as it defines the kind of action the
model is executing. For example, a head tilted to one side
looking along a weapon can exaggerate the look of aiming and
readiness. A head looking in the opposite direction to the
weapon can show ‘safe’ or at ease.
Number 2: Weapon
It may seem obvious,
but if you want a trooper to show action or readiness, raise
the weapon to a high or upright position. If you want them
to look at ease, lower the muzzle of the weapon downwards.
Keeping the weapon horizontal is a neutral position and
emphasises neither. This is the general default position
most models end up in when assembled.
Number 3: Keep it
natural
I have lost count
the number of models over the years I have seen posed in, if
not anatomically impossible positions, sure as heck
uncomfortable ones! Before final assembly, look at the
positioning of all the parts to ensure it looks natural. If
in doubt, try it yourself. If it hurts you can bet it’s not
the pose you were looking for.
Filling the gaps.
It is highly likely
that once you have got your trooper assembled into the
position you want, there will be a few gaps here and there
that may need filling. These can be easily filled with
green-stuff or whatever your preferred modelling putty is
and resculpted to blend back into the undersuit as shown in
the pictures above.
Painting the MI
The aforementioned
article from Mongoose also covers in detail how to paint a
Cap Trooper, however the scheme I used is a little different
so I’ll just run through it here quickly. After
undercoating the models with a black spray primer I began
with the undersuit and picked out any highlights with a
50/50 mix of black and bleached bone. A final highlight of
pure bleached bone was then applied for any fine highlights
on well defined seams or creases in the leggings. For the
armour I began with a base of graveyard earth which I then
lightened by adding the same amount again of desert yellow
for the first highlight. Over this I then applied a wash of
watered down brown ink with a small spot of graveyard earth
to reduce the glaze effect of the ink. This helps blend the
highlight transitions together and also emphasises the depth
of the models natural shadows. Once the ink wash had dried I
mixed 50/50 desert yellow and bleached bone to pick out the
final highlights and edges to the armour plating such as
over the shoulders and around the helmet.
For the Morita and
other metal detailing I started with watered down gunmetal
over which I picked out the highlights in chainmail silver.
The metal areas were then given a thin wash of watered down
black ink before being re-highlighted along the barrel. For
the Morita’s casing I used a base coat of olive green which
I then mixed in camo green for the highlights. This was also
used for the pouches on the thigh armour. The face was given
a basecoat of dwarf flesh to which I added pale flesh for
the highlights and a wash of watered down chestnut ink. A
final fine pale flesh highlight was then applied once the
eyes had been painted to define the lids and give the
cheekbones and nose definition.
For the base I
simply stuck down my texture of choice, in this instance a
mix of sand and fine gravel, which once set fully I gave a
wash with watered down black paint. Once dry I applied three
increasingly lighter dry brushes of dark earth, desert
yellow and beige before sticking down a few clumps of mixed
light brown and golden brown static grass.
Once I was satisfied
with the tester model, I simply repeated the whole process
over the course of a week to roll out the first few squads
including female troopers, snipers and a SICOM advisor. Job
done.
Next up: Marauders. Want to know more? |