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The
CHAS has a very neutral static pose once assembled, so to
give it a little movement I angled the head to one side and
repositioned the arms slightly so they weren’t pointing
quite so straight forward. I wanted the CHAS to look very
heavily weathered both from the desert environment and the
amount of combat they have been involved in, so I painted
them using the same layering technique I have been using
recently on the second batch of Marauders. I began with a
dry brush of boltgun metal and chainmail silver over the
entire model, which I followed with a block colour of flat
earth and graveyard earth 50/50 mix. To layer up the
weathered paint over the battle-scarred chassis, I mixed
increasing amounts of desert yellow and finally bleached
bone into the base mix keeping the paint very thin. By
gradually building up the layers over the base colour you
eventually get the heavily weathered paint effect seen in
the photo.
To give the model
some contrast I picked out the upper arms and shoulders in
red rather than desert yellow. This started as a 50/50 base
mix of terracotta red and scar red, to which I added a drop
of red gore then finally blood red for the two stages of
highlights.
For the head of
'Hotel-Two' I wanted to make the model stand out a little
character wise, hence the skull. Although the CHAS are
modelled as faceless robots, I wanted to give one of them
some character based on how the MI platoon it was assigned
to may have adopted the CHAS as a kind of mascot. Just the
same way that pilots often painted icons, names, slogans or
teeth on their aircraft during WWII, I wanted to show the
CHAS having been given a few extra paint markings by the MI
that probably weren’t there when it left the workshop.
Using
exactly the same weathered layering as the rest of the model
I used cold grey as the base colour for the skull marking,
followed by wolf grey and finally white for the two stages
of highlights. The final task was to pick out the weapons in
silver and black ink and highlight the weather worn edges of
the chassis in chainmail silver as well as add the markings
and unit designation. The base was the same sand gravel mix
I used on all my Mobile Infantry models to date and was dry
brushed flat earth, desert yellow and beige in that order.
The second CHAS I modified slightly
again, opting for the the chest open variant. I also removed
the manipulator claws on the right arm and replaced them
with the front half of the SW-226-f Hel Infantry flamer as I
felt this looked more appropriate for the models load out
and better matched the photograph in the rulebook taken from
the Roughnecks CGI series. I also noticed that the Trip
Hammer Mortar appeared to fit onto the model in two
different positions; both on the shoulder (raised) and
retracted, so for variety showed it in the retracted
position.
Similar to Hotel-Two I angled the head
so it followed the line of the raised weapon and
additionally angled the arm out even further. This was done
by simply filing away a small section
of
the elbow socket on either side enough that the arm could be
positioned further to the right. I still have to finish off
the final detailing with a few markings such as the squad
designation and serial numbers on the shoulder armour, but
other than that both models are pretty much ready to be
gamed with.
From assembly to
completion both models took less than an evening, which made
them a simple choice to add to my army list, as well as give
my MI some extra firepower on the ground.
At some stage I will also add the Platoon NCO and Tac Nuke
trooper to the army once I have finished converting him, but
for now its back to painting female CAP Troopers so I can
reinforce my predominately all-male MI squads.
Next: Female Cap Troopers and NCO. Do
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