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The final M8 Marauder suit for my
initial MI force is that of the platoon NCO. As it was
to be one of my primary command figures I set about
creating a more dynamic pose and adding a few minor
details to stand it apart from the other Ape suits in
the force. No doubt I will add other Marauders to my
Mobile Infantry, but most likely to a different platoon
and in a different colour scheme than that of the "Madcats".
With plenty of units to choose from, including the
'Roughnecks', there is no shortage of ideas to draw on
for future projects. For now however, the NCO brings my
initial MI painting to a close as its time to switch my
attention to the Arachnids. |
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Nicely rounding out
third platoon and taking my total force to a healthy 3500
points worth before any fleet assets is the M8 Marauder of
my NCO. I knew before I started putting the last M8 together
that I wanted it to look different from the other Marauders
reflecting its status as a ‘command’ suit. I began by
mounting the NCO onto a rocky base made from outcroppings I
cast in Lightweight Hydrocal. Because the cast rocks are
very brittle and soft compared to resin, I couldn’t just
glue the Marauder straight onto them. Instead I drilled out
a couple of holes into the marauders feet and inserted a
length of 2mm diameter brass rod. These rods were then slid
into matching holes drilled all the way through the rocks
and out of the bottom of the base itself to give the pins a
very safe and solid foundation to be glued into. Once the
model was set in place the bottom of the pins extruding from
underneath the base were then clipped flush. The other
advantage of using reinforcing pins right the way through
the model and base was they gave me a very robust point of
contact allowing me to position the model a little more
dramatically without worrying about having only a small area
of contact with the base. This is demonstrated by the right
leg, which is positioned with only a single front toe in
contact with the base. In reality this toe is firmly
attached with a solid length of brass rod all the way down
making the connection far stronger than it may otherwise
appear.
Once the legs were
in position I set about finishing the rest of the model. I
wanted to change the look of the front hip armour to set the
model apart from the others and give me a place to paint the
squad marking in full. As this didn’t fit very well onto the
front of the hip I simply reversed it to give me a better
purchase for the front plate which was taken from a GW Space
Marine Landspeeder stowage hatch cover.
Similar to the other
two ‘Apes’ in the platoon I replaced the Morita Specials
with lengths of aluminium tube, opened the hands more and
replaced the front cage with a new one made from aluminium
tubing and plastic rod. In addition to the others I added an
extra transponder receiver to the right of the cockpit from
my bits box as a final nod to the command aspect of the
suit.
Painting.
The NCO was painted no differently to the other two
Marauders I recently did with the exception of the shoulder
armour which I picked out in red to give me a nice contrast
against the desert yellow suit and match the same markings
on the two CHAS. The base was painted in my usual sequence
of dry brushes of flat earth, desert yellow and beige to
which I will add a few spots of static grass and lichen at a
later date once it is varnished. Job done. With a decent
sized platoon of five Marauder suits, my Cap Trooper platoon
and support CHAS, the Mobile Infantry are starting to shape
up nicely. A few more heavy weapons in the form of Reliants,
specialist K-9 Corps and of course Fleet Assets and my MI
will be ready for anything the bugs can throw their way.
Next Up:
'McBride's Madcats' all together. Do you want to know more?
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